Project Beatuy adds a nice face and hair to the NPC, FWE changes the Faction of the NPC and last AA adds a new Weapon to the inventory. Especially if a bunch of mods change different things of the the same thing.įor example: Normally the latest esp in your LO wins the run and gets loaded. Using a Bashed Patch can really avoid mod conflicts.
My Oblivion runs with an FCOM core install and ends up with 107 activated mods and 153 incl. Two things happen: Weapon DMG is significantly lower and Weapon prices, health is higher than FWE′s ones.Įdit: 20 Mods isn′t so much. Yeah oblivion runs fine with well over 20 mods with OBMM alone (well, with OBSE and BOSS to), including OOO, QTP3 etcĪnother quickie, how do you think NMC texture pack Full will work on my pc? (no bumpacks)Īisha jamil Posts: 3436 Joined: Sun 11:54 am Ive gone through about 5 play throughs on the ps3 before i got it on pc, (now downloading it only 1 gig to go!) so i think i need a overhaul and lots and LOTS of mods, haha Ok well thanks for your help, IMCN is on my install list so i'll have to see how it works out. I have seen a couple of LO that include AA and FWE, so they should work together - but I don't use the overhaul mod this time around, so I can't speak out of experience. Last time I played F3, I couldn't make the then current version of work flawlessly in my loooong LO with a merged patch - but when I added the appropriate tags to the mod in Wrye Flash, it worked perfectly after the bashed patch did its job.īut, in principle, the merged patch helps to level the different mods out and, usually, it works well.